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Bell 205 Huey For FSX

#201 User is offline   J.Schweigler Icon

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Posted 13 November 2009 - 06:14 PM

A small video at the end of the week

note the smooth transition between the graphical stages of the rotor without loading any additional texture. All completely smooth. You can still see all movements of the blades ih high rpm state. It makes a really nice effect when the sun lights one of the blades :-)
Incredible, how many animations are in this simple rotor.

We have:

1st: the control rods cyclic
2nd: the control rod pitch (wich controlls a bushing on the rotorshaft and mixes the cyclic controls with the collective
3rd: this bushing (with mixerarms)
4th: the swashplate fix base
5th: the swashplates rotating ring wich gives the cyclic controls to the mixer
6th: the two large controlrods wich go to the mixer in the stabilizer bar. (mixed cyclic and collective controls already depending on position of the rotor)
7th: the rotor RPM (with this, the position of the rotor)
8th; the control rods to the blade connectiors wich are mounted on the central rotorhead.
9th: the central rotorhead wich is able to tilt too. (depending on rotor position)
10th: The flexing blades for slow (witch all bending involved weight of the blades lift and so on)
11th: the fexing blades for fast (witch all bending involved weight of the blades lift and so on)
12th: several visibility tags for several stages of the rotor.

Sounds quiet easy, doesn't it?

of course the spool up will be slower ;-) This is only for showing

Attached File  takeoff2.wmv (8.49MB)
Number of downloads: 1176

Best regards, Joachim
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#202 User is online   Robert S Icon

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Posted 13 November 2009 - 06:24 PM

View PostJ.Schweigler, on 13 November 2009 - 06:14 PM, said:

A small video at the end of the week

note the smooth transition between the graphical stages of the rotor without loading any additional texture. All completely smooth. You can still see all movements of the blades ih high rpm state. It makes a really nice effect when the sun lights one of the blades :-)

of course the spool up will be slower ;-) This is only for showing

Attachment takeoff2.wmv

Best regards, Joachim



LOL, I know this is of course only a preview video but it is still funny to see it take off without a tail rotor or pilot in either seat!

Well done so far Joachim. I think this will end up being a HUGELY successful product for Aerosoft as this helo has such a long service history, is used worldwide (both military and civilian) and has so many applications.
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#203 User is offline   slipstream Icon

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Posted 19 November 2009 - 09:32 PM

Nice project, but I am still amazed that their has never, ever, in the history of FS, been a payware version of the mighty CH47. Some developer team somewhere will switch on one day and produce one i'm sure.
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#204 User is offline   MCDesigns Icon

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Posted 20 November 2009 - 01:32 AM

View Postslipstream, on 19 November 2009 - 09:32 PM, said:

Nice project, but I am still amazed that their has never, ever, in the history of FS, been a payware version of the mighty CH47. Some developer team somewhere will switch on one day and produce one i'm sure.


Actually there was. The LZ (now closed) had several versions of the Chinook for around $7 each for FS2002/2004. I agree though, a payware FSX version would be very welcome in my hanger. You can get a freeware FSX native one at UKMil.
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#205 User is offline   J.Schweigler Icon

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Posted 20 November 2009 - 06:17 PM

Attached ImageAttached ImageAttached Image
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#206 User is offline   slipstream Icon

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Posted 20 November 2009 - 09:42 PM

View PostMCDesigns, on 20 November 2009 - 02:32 AM, said:

Actually there was. The LZ (now closed) had several versions of the Chinook for around $7 each for FS2002/2004. I agree though, a payware FSX version would be very welcome in my hanger. You can get a freeware FSX native one at UKMil.

Yeh I flew the LZ's version but it was hardly up to aerosofts standard. Hint Hint.
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#207 User is offline   Mathijs Kok (Aerosoft) Icon

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Posted 24 November 2009 - 04:34 PM

View PostJ.Schweigler, on 20 November 2009 - 07:17 PM, said:



Note that that engine with the mesh in front of it is not not one clever bitmap. It really is a mesh with something behind it. So when you viewpoint moves, it will move.
With regards, Mathijs Kok (on behalf of Aerosoft)

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#208 User is offline   Lennart B. Icon

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Posted 24 November 2009 - 07:16 PM

Keeps amazing me!
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#209 User is offline   Skwinty Icon

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Posted 25 November 2009 - 09:09 AM

So when will we be able to purchase already!!!


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#210 User is online   Shaun Fletcher Icon

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Posted 26 November 2009 - 11:57 AM

Hello Skwinty,

Its not quite in Beta yet so will not be for a little while yet..
Bests Shaun. :)

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#211 User is offline   Skwinty Icon

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Posted 26 November 2009 - 03:47 PM

Hi Sean,
I would like to volunteer to be a beta tester. I think I am quite good at finding problems.
You just have to read my post about the Seahawk and shipyard.
I am not offering this to get a free download, I will still buy the Huey.
At least then I would have nothing to complain about once I bought it.Posted Image Posted Image
Regards
Skwinty
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#212 User is offline   ChrisB Icon

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Posted 29 November 2009 - 05:59 PM

View PostJ.Schweigler, on 03 November 2009 - 11:37 PM, said:

Thank you :-), here is a short video of the rotorhead animation.

Really short, only to make appetite ;-)

Of course there are missing some parts, and don't look at the strange colored things :D


Attachment Huey rotorhead.wmv


Hmmm... I do realise this is alpha. The input rods to the swashplate are not connected (yet?) and there is something about this and the other (later) video that I can't put my fingers on yet. It's looking darned good though. It all has to do with Bell idiosyncracies and their rotor head design. Still, I have bags of time to check my training notes. ;)

It's that "If it looks too good, there must be something wring" principle at work... Probably nothing.
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#213 User is online   Shaun Fletcher Icon

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Posted 01 December 2009 - 07:32 AM

View PostSkwinty, on 26 November 2009 - 03:47 PM, said:

Hi Sean,
I would like to volunteer to be a beta tester. I think I am quite good at finding problems.
You just have to read my post about the Seahawk and shipyard.
I am not offering this to get a free download, I will still buy the Huey.
At least then I would have nothing to complain about once I bought it.Posted Image Posted Image
Regards
Skwinty


Hello Skwinty,

Need to contact J.Schweigler about joining the beta for the Huey :)




Bests Shaun. :)

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#214 User is offline   Mathijs Kok (Aerosoft) Icon

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Posted 03 December 2009 - 12:46 PM

Was time for another update on the Huey so you can follow progress. And as you will agree there was good progress. We also decided (capitulated more precisely) on how we will handle the flight dynamics. There are several options but all three possibilities that FSX has to offer got their own particular flaws. We are sure however that flying the helicopter will be as realistic as possible. The help from the German Army and other people who fly or flown these whirlybirds is a guarantee for that.

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With regards, Mathijs Kok (on behalf of Aerosoft)

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#215 User is offline   Alexander Barger Icon

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Posted 03 December 2009 - 01:02 PM

I never flown Helicopters, but I think will give it a try maybe, since I shortly bought Rudderpedals. Well, let's see.

Looks good so far :)
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#216 User is online   Robert S Icon

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Posted 04 December 2009 - 12:03 AM

View PostAlexander Barger, on 03 December 2009 - 01:02 PM, said:

I never flown Helicopters, but I think will give it a try maybe, since I shortly bought Rudderpedals. Well, let's see.

Looks good so far :)


Flying helicopters in FSX is like trying to balance a spinning plate on a stick - it's tricky to learn at first but once you get the hang of it you will be addicted! Try flying the default Jetranger in FSX for some practice, but the Huey is one of the most easily "flyable" helicopters in the world!
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#217 User is offline   Pascal Leclercq Icon

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Posted 04 December 2009 - 08:56 AM

View PostMathijs Kok (Aerosoft), on 03 December 2009 - 01:46 PM, said:

We are sure however that flying the helicopter will be as realistic as possible. The help from the German Army and other people who fly or flown these whirlybirds is a guarantee for that.


That sounds promising. So would you say your Huey will have more realistic flight dynamics than the Nemeth huey?
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#218 User is offline   Mathijs Kok (Aerosoft) Icon

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Posted 04 December 2009 - 07:04 PM

View PostPascal Leclercq, on 04 December 2009 - 09:56 AM, said:

That sounds promising. So would you say your Huey will have more realistic flight dynamics than the Nemeth huey?


Different. I would not use realistic and MSFS in the same sentence regarding helicopter flight models. The simple fact is that the engine type the Huey uses is very much flawed in FSX (and FS2004 and FS2002 etc). We can get the startup procedure right but then the engine power delivery is not okay ect. We can use some of the new items introduced by the Xpack and loose 85% of our customer base, there just is not a solid answer.

I claim the flight model of the Twin Otter we done is ok. I claim the flight model of the Catalina is pretty good. I claim the flight model of our Discus Glider X is one of the best ever done. But in this case it will be as good as FSX can deliver. And that's limited. We can get it spot on in one area but it will be flawed in other sections and vise versa. Some people will tell you different (NOT aiming at Nemeth here btw), that's fine. But we'll tell you that it sure will be as good as our test pilots who fly this chopper think it can be. But the fact is that we are working on a very flawed platform in this regard. All serious companies will tell you the same. For example PMDG that faced the same problems recently. They ended with a very good aircraft, we can only hope to do the same under the same conditions.
With regards, Mathijs Kok (on behalf of Aerosoft)

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#219 User is offline   Mathijs Kok (Aerosoft) Icon

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Posted 04 December 2009 - 07:05 PM

View PostRobert S, on 04 December 2009 - 01:03 AM, said:

Flying helicopters in FSX is like trying to balance a spinning plate on a stick - it's tricky to learn at first but once you get the hang of it you will be addicted! Try flying the default Jetranger in FSX for some practice, but the Huey is one of the most easily "flyable" helicopters in the world!


The 22 is a much better model to experiment with. Do stick to moderate realism settings though, as they are way more realistic then the highest settings.
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#220 User is offline   TWHH Icon

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Posted 04 December 2009 - 07:16 PM

View PostPascal Leclercq, on 04 December 2009 - 08:56 AM, said:

That sounds promising. So would you say your Huey will have more realistic flight dynamics than the Nemeth huey?

I´m sure the flight dynamics will be all right - at least ist is an Aerosoft Product! What about a sound teaser? Must admit, that a smashing (realistic) sound (and looks) for me are more important than 100% realistic flight dynamics. Reason is, that i often saw, heard and admired those Hueys - but never have flown one (neither abled, nor allowed) - so that is the point, where i could not tell the difference between good and perfect simulation. Spending a lot of time near a hospital where those Hueys used to land and start several times a day i know -and love- the sound. ( i was working there, not Heli spotting!!!)
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