Aerosoft A-321/320 project (closed, see other preview topic)
#1
Posted 07 July 2009 - 07:57 AM
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#3
Posted 07 July 2009 - 09:15 AM

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#4
Posted 07 July 2009 - 11:43 AM
How many billions of polygons do you use?
I´m looking forward to fly this baby
(on August, 23th, as you promised
The only little negative thing is the "boeing" shape of the passenger windows...
Seriously, great work! If you are looking for a beta- or prealpha-tester...
Regards,
Timo
#9
Posted 07 July 2009 - 05:39 PM
eurowing, on 07 July 2009 - 05:57 PM, said:
VC only, there is no way we'll downgrade these high end graphics to flat 256 color graphics. Seriously, we'll provide the view points that will make it look like 2d panels, but right now 2d panels are just to unrealistic for this project.
Please note we do not do any support via PM's on the forum.
If you insist on email support (not as fast as on these forums!) use support@aerosoft.com.
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#10
Posted 07 July 2009 - 05:42 PM
SimPilot767, on 07 July 2009 - 01:43 PM, said:
How many billions of polygons do you use?
I´m looking forward to fly this baby
(on August, 23th, as you promised
The only little negative thing is the "boeing" shape of the passenger windows...
Seriously, great work! If you are looking for a beta- or prealpha-tester...
Regards,
Timo
Timo, show me the problem with the windows, could not see it (but I did not spend a lot of time on it!).
Right now this model has around 800.000 polygons. Even FSX could not handle that (FS2004 can handle 35.000 without slowing down and 65.000 max) and we'll got to bring that down to 200.000. Should not be a problem and you will NOT see the difference. If you would see it I would not have shown these images.
Please note we do not do any support via PM's on the forum.
If you insist on email support (not as fast as on these forums!) use support@aerosoft.com.
Follow us on Twitter!
#11
Posted 07 July 2009 - 06:24 PM
SimPilot767, on 07 July 2009 - 01:43 PM, said:
How many billions of polygons do you use?
I´m looking forward to fly this baby
(on August, 23th, as you promised
The only little negative thing is the "boeing" shape of the passenger windows...
Seriously, great work! If you are looking for a beta- or prealpha-tester...
Regards,
Timo
Hi Timo!
Im the main modeler of this project.
The windows will be corrected for sure on the final version. Intuitivly i did a shot of it. That shape will surely be caught in the final product.
The VC like it is shown now features around 95.000 Polygons. The Catalina uses around 200.000 in that mode. So much attention is done here to achieve superior FPS.
#12
Posted 07 July 2009 - 07:30 PM
Mathijs Kok (Aerosoft), on 07 July 2009 - 07:42 PM, said:
Right now this model has around 800.000 polygons. Even FSX could not handle that (FS2004 can handle 35.000 without slowing down and 65.000 max) and we'll got to bring that down to 200.000. Should not be a problem and you will NOT see the difference. If you would see it I would not have shown these images.
No, sorry, there is no real problem with the windows, i just noticed that the windows are
a little bit "going boeing" because they are a little bit too angular.
If someone like me prefers sitting at the corridor (to watch the stewardesses
he wouldn´t mind the difference between Boeing and Airbus windows anyway.
Seriously, i think Mr H. got it in his last post...
Congratulations for your work, Mathijs and Stefan!
Regards, Timo
PS: I will now buy the Catalina, and if it runs smoothly on my middle-rate system, i´m really looking forward to this FPS-wonder-bus...
#14
Posted 07 July 2009 - 09:02 PM
#16
Posted 08 July 2009 - 07:43 AM
#17
Posted 08 July 2009 - 10:54 AM
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