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Aerosoft A-321/320 project


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  • Aerosoft

One of the best things of Aerosoft is that we are large. Or at least a lot larger then any other company that makes FSX addons. it means we got several development teams and when somebody in those teams (his name is Stefan Hoffman and he is awesome) asks for a day to experiment on something new I can tell him to go ahead as long as it benefits more then one of our projects. Well sometimes that bombs, sometimes it pays off. Today it paid off.

  • You know this landing lights that never seem to work well? The seem to light up the tarmac but not the objects etc?
  • The fact you can't have a real searchlight from a helicopter? (see here for a sample of that, see what I mean with more then one project?)
  • Or for that matter a flash light inside the cockpit?

Well look at the images attached. One default, one new. You will see what's new and what's old. We still need to tweak the size and shape but if you excuse me now I will go on exploring airports in pitch dark. This is very cool. And yes, I know another company beat us to it. That's why I knew it was possible.

post-43-126400969971_thumb.jpg

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  • Aerosoft

Can we see the external night textures yet?

Not before we figure out lights. We never seen a FSX model look good at night and we are trying to solve issues there.

As we said before, this is a project very much aimed at the visuals. Those are hard in FSX, adding systems is time consuming and expensive but easy.

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One of the best things of Aerosoft is that we are large. Or at least a lot larger then any other company that makes FSX addons. it means we got several development teams and when somebody in those teams (his name is Stefan Hoffman and he is awesome) asks for a day to experiment on something new I can tell him to go ahead as long as it benefits more then one of our projects. Well sometimes that bombs, sometimes it pays off. Today it paid off.

  • You know this landing lights that never seem to work well? The seem to light up the tarmac but not the objects etc?
  • The fact you can't have a real searchlight from a helicopter? (see here for a sample of that, see what I mean with more then one project?)
  • Or for that matter a flash light inside the cockpit?

Well look at the images attached. One default, one new. You will see what's new and what's old. We still need to tweak the size and shape but if you excuse me now I will go on exploring airports in pitch dark. This is very cool. And yes, I know another company beat us to it. That's why I knew it was possible.

Will this be implemented? If so thats fantastic progress! I have the other companies software BUT there is always a problem when panning around the VC, strong lines appear through the beam (notice this more on the AS Twotter and AS Catalina) it almost is like a Kaleidescope effect, if that isn't :D visible on your lighting then this is great news!

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  • Aerosoft

Hello Mathijs,

Very nice indeed... AF texture looks fine...

However, this is the old AF livery...

Since several months, new liveries are now on most of the current AF aircrafts...

example: http://www.airliners...4aa165c310d3e7f

There's also the 75th AF anniversary livery, which is very funny:

http://corporate.air...vree75ansHD.jpg

If you need, i may help you out creating those repaints...

Kind regards.

We did find out. However, yesterday I flew in one looking like the one we done, so as you say they are still around, lol. We got repainters working on the new paint btw.

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Not before we figure out lights. We never seen a FSX model look good at night and we are trying to solve issues there.

As we said before, this is a project very much aimed at the visuals. Those are hard in FSX, adding systems is time consuming and expensive but easy.

Lol I'm glad you said that! I was wondering if you were trying the 'Aerosoft magic' on the night exteriors!  :D

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+1

Very same for me...

No response at all...

No, send it again with reference to this post.

Please.

Note, Shaun has had a heavy weekend, a party yesterday and a hangover today. So things are a tad slow.

He'll kill me now probably, so if you don't see me again, goodbey

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  • Aerosoft

Lol I'm glad you said that! I was wondering if you were trying the 'Aerosoft magic' on the night exteriors! :D

Ahhh wait... all the new magic we do with lights only works if you look from the VC. So if you look at your own aircraft it probably will not work. Bugger.

Let's put this another way. PMDG got a very different way of doing the night externals from other companies, they use rather strong lights etc. Would you all be so kind to tell me what FRX aircraft you think got the best night visuals at this moment?

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  • Aerosoft

Indeed indeed. We think we can use this same idea a bit better then what Lotussim did. Same technology though, credit where credit is due. It has been shown before that as part of a night vision idea that actually worked well. They better change the "totally unique" into "being the one of the first" as we know how they done it.

But I told my devs to do what Lotussim did. And they delivered. Time for a glass of wine I think.

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Indeed indeed. We think we can use this same idea a bit better then what Lotussim did.

Yes it is rather good, seems a lot cleaner than the 'halo' effect from inside the cockpit, but the halo effect looks good on the externals?

If you can do the lighting like lotus's well we are in for a big treat!

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Yes it is rather good, seems a lot cleaner than the 'halo' effect from inside the cockpit, but the halo effect looks good on the externals?

Also for me its common practice (in my line of work) to change 'day to night' for television and there is always two ways of approaching the effect of making light and it all depends on what effect calls for. In FSX the external view can be either the vision through our own eyes or the vision through the camera lens, the latter being more dramatic because you have more light bloom and the lens flare effect. So what somebody may think is realistic the other person may not, all depends on how we all perceive the exterior view to be!

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  • Aerosoft

nice work... so we can talk about 2 or 3 weeks befor release? or up to 1 month

best regards A

Read here A: http://www.forum.aerosoft.com/index.php?showtopic=27250&view=findpost&p=200925

Would you mind making your banner a lot smaller? it seems to be rather big and rather empty.

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The Air France. Check out that wing tip...

Hi guys,

I'm new here but followed the discussion for some time yet. Although of course the exterior model looks great in general I would like to ask if the level of surface reflections really represent reality and furthermore if that may be reflects the state of the art that can be achieved with FSX? I attached two real A319 images that indicate a much more glossy surface at the hull. In order to have a low air drag that also makes sense of couse. And if I look at common standards of video games (in general) it seems to be not too much of a problem to implement shiny and glossy surfaces. Honestly the plane looks like after flying through a sand storm, somehow quite dull. Am I completely wrong?

Cheers,

Ratpack

Roulage_01_2.jpg

Roulage_A319_1.jpg

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Hi guys,

I'm new here but followed the discussion for some time yet. Although of course the exterior model looks great in general I would like to ask if the level of surface reflections really represent reality and furthermore if that may be reflects the state of the art that can be achieved with FSX? I attached two real A319 images that indicate a much more glossy surface at the hull. In order to have a low air drag that also makes sense of couse. And if I look at common standards of video games (in general) it seems to be not too much of a problem to implement shiny and glossy surfaces. Honestly the plane looks like after flying through a sand storm, somehow quite dull. Am I completely wrong?

Cheers,

Ratpack

Hi Ratpack!

Sorry, its the graphics engine of the sim that borders here the visual appearance. What you mean is reflectivity combined with the so called fresnel effect.

So when you look from above at a surface its reflects less or darker than looked on a more flat angle. So water is brighter in some distance, because sky is stronger reflected there, then you look step into the water. FSX in basic has this option, but its functioning not 100 percent. It works until you reach around 10-20 degress flat angle on the surface. Then it begins vanishing again were it must be strongest.

Sorry thats so deep in the code of Aces Engine, that theres nothing to do now about it. This rest really in the heart of the program. It gives me pain as a developer too. But we try to do the best here to get out of that what we can. But wait until you see it in motion. Maybe you are more pleased than you may think now.

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