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Joystick sensitivity


Pao13

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Hello,

I have just bought this nice bird and had a question with regards to joystick sensitivity. I found that, even setting the sensitivity to max and null zone to 0, the airbus is not really reactive at low speed... I was approaching the runway and had hard time to quickly adapt the heading... worst, the plane suddenly start picking down and I could not avoid the crash.... my speed was 180 knots and I was flying manually..

Can anyone help ?

Thank you

PS : I am using a basic Logitech Extreme 3D joy.

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Sensitivity set to max and nullzone to min is the way to go.

Note that even if an aircraft has FBW it still will be bound to normal aerodynamic laws.

At slow speed response will be slow, try to plan ahead when maneuovering.

Finn

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Hello,

I have just bought this nice bird and had a question with regards to joystick sensitivity. I found that, even setting the sensitivity to max and null zone to 0, the airbus is not really reactive at low speed... I was approaching the runway and had hard time to quickly adapt the heading... worst, the plane suddenly start picking down and I could not avoid the crash.... my speed was 180 knots and I was flying manually..

Can anyone help ?

Thank you

PS : I am using a basic Logitech Extreme 3D joy.

Let me start by saying that I'm impressed with this add-on, definately worth the wait and the money! Well done Aerosoft.

However, I have to say I'm also a little puzzled by the flight controls. I've never flown a real airliner so I can't be sure if this is realistic modelling or not, but this is the first add-on to show this kind of bahaviour if that is anything to go by. Also, if you watch videos on youtube the real thing seems to be a lot more responsive, and I find a little suspicious that the plane would saddenly start nose diving and any attempt to pull the joystick up goes pretty much unnoticed. Would be nice to know other people experience, especially the lucky ones who have flown the real thing.

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I am almost sure that there is something wrong.... I have never had such a slow response to commands.... if you get strong winds on approach the plane should response quite quickly.... and I have never seen such a behaviour on any other add-ons.

Can any other users confirm ?

Thank you

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  • Aerosoft

Let me start by saying that I'm impressed with this add-on, definately worth the wait and the money! Well done Aerosoft.

However, I have to say I'm also a little puzzled by the flight controls. I've never flown a real airliner so I can't be sure if this is realistic modelling or not, but this is the first add-on to show this kind of bahaviour if that is anything to go by. Also, if you watch videos on youtube the real thing seems to be a lot more responsive, and I find a little suspicious that the plane would saddenly start nose diving and any attempt to pull the joystick up goes pretty much unnoticed. Would be nice to know other people experience, especially the lucky ones who have flown the real thing.

Are you sure you are in full control of the aircraft at that moment? If you make a strong control input the FBW will move from what ever mode it is in to the direct mode but that sometimes takes a moment.

Also keep in mind that most pilots who flown Airbus have told us that fully manually flown it not a very nice aircraft to fly, a bit slow in everything, very unlike a Boeing of the same size that's responsive and seems to enjoy flying.

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Hello,

Yes, I'm experiencing the same odd behaviour when passing 100 ft AGL: The aircraft is flying the glide path completly stabilised and suddently has a violent PITCH DOWN tendency that makes me apply full back pressure on the stick to prevent nose diving into the ground.

I don't think that it may be related to any flight envelope protection kicking or wrong Mode, this is happening to me even in complete manual mode ( Blank FMA)

Could It be something related with the transition from Normal Law to Direct Law? It seems like the trim position suffers a suddent offset into the nose down direction. (although I think that the law transition is set to happen at 50 ft AGL on the real BUS).

Can the Devs confirm that Airbus X switches from normal to direct law when descending to land? Hope this helps killing the BUG.

None the less, I'm having Fun with it! Hurray Aerosoft!

Cheers

Bruno Silva

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  • Aerosoft

Hello,

Yes, I'm experiencing the same odd behaviour when passing 100 ft AGL: The aircraft is flying the glide path completly stabilised and suddently has a violent PITCH DOWN tendency that makes me apply full back pressure on the stick to prevent nose diving into the ground.

I don't think that it may be related to any flight envelope protection kicking or wrong Mode, this is happening to me even in complete manual mode ( Blank FMA)

Could It be something related with the transition from Normal Law to Direct Law? It seems like the trim position suffers a suddent offset into the nose down direction. (although I think that the law transition is set to happen at 50 ft AGL on the real BUS).

Can the Devs confirm that Airbus X switches from normal to direct law when descending to land? Hope this helps killing the BUG.

None the less, I'm having Fun with it! Hurray Aerosoft!

Cheers

Bruno Silva

I'll have that confirmed. Not sure myself as I am far from a developer.

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I'm noticing the very strong nose down behavior on final as well. Also noticing heavy nose down requiring almost full back stick when disconnecting the autopilot. Here is a pic of the panel state just before AP disconnect.

panelstate.jpg

As soon as the AP is disabled the aircraft pitches nose down requiring heavy back stick to stabilize. I'm also noticing that the flight director bars on an ILS approach are very inaccurate for pitch. With the aircraft on glideslope the FD bars will be commanding close to 5 degrees nose down.

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Well I am sorry but since Mathijs said thousands of times that this aircraft was dedicated to "basic" flightsimmers, I would have expected that (airbus or not) it could be easily handled in manual mode..... I am very disapointed on this point... and it reminds me the Airsimmer A320 handling beofre patch 1.... Otherwise, everything is great so PLEASE Mathijs, in SP1, just make the manual handling more reactive and it will be P-E-R-F-E-C-T.

.... and on top of that, it is IMPOSSIBLE to land the aircrfat manually.... It crashes every single time adopting strange behaviour.... It really reminds me the Airsimmer releease and I start regreting the Wilco Airbus. (That's so sad with such a beautiful looking...) I fell very sad and disapointed.

Greg

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Well I am sorry but since Mathijs said thousands of times that this aircraft was dedicated to "basic" flightsimmers, I would have expected that (airbus or not) it could be easily handled in manual mode..... I am very disapointed on this point... and it reminds me the Airsimmer A320 handling beofre patch 1.... Otherwise, everything is great so PLEASE Mathijs, in SP1, just make the manual handling more reactive and it will be P-E-R-F-E-C-T.

Greg

Come on Greg, it's not that bad. blink.gif

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Well I just noticed that coming close to the runway, there was a kind of "release" of the commands and the aircraft becomes very very sensitive to joystick input (too much actually)... is this normal or is that a bug ?

Thanks

Greg

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I am almost sure that there is something wrong.... I have never had such a slow response to commands.... if you get strong winds on approach the plane should response quite quickly.... and I have never seen such a behaviour on any other add-ons.

Can any other users confirm ?

Thank you

I also have slow comand response .

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I confirm the following : When rolling to take off, the commands are really responsive (slightly too much actually). Right and Left bank are fast.... Once airborn after a few hundred feets (2-300 ft), suddenly the commands become very slow to respond and it takes for ages to turn or descent.... is this a normal behaviour ?

I can't imagine that Mathijs, while testing the aircraft did not notice that.... keeping in mind the targeted audience, I believe that it should have required a bit of tunning so that people can still have fun flying this aircrfat manually and not only in AP (even though this is how it should be done in reality).... this is till FSX....

Mathijs, any comments on this behaviour ?

Thank you very much and thank you again for this great product !

Greg

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Mathijs, sorry to bother you but can you confirm how your plane commands behave befoe and after 100-200 ft ? Very responsive or very slow ? thank you

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Yes i confirm, i 've noticed the same behaviour at about 200ft before landing, the bus begins to fall very quickly

try to pull up with the joystick, but the latency time is so long to avoid to crash. Try to change Trim but i experience the same thing all the time !

very weird ! I also notice that the control of flight is very difficult with AP off

Best Regards

C2A

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Yes i confirm, i 've noticed the same behaviour at about 200ft before landing, the bus begins to fall very quickly

try to pull up with the joystick, but the latency time is so long to avoid to crash. Try to change Trim but i experience the same thing all the time !

very weird ! I also notice that the control of flight is very difficult with AP off

Best Regards

C2A

I just finished a flight from ELLX to EGLL - I flew the approach 09L manually and landed without issues - there was a slight twist on the aircraft just before touchdown but it seems smooth with no aggressive flight characteristics. I was using Saitek Rudders/Yoke/Throttles, I wonder if that makes a difference.

Going into ELLX I did notice a 45 degree twist just before landing - felt like windshear.....at least that is what I'll pretend it to be.

I'm actually 50/50 on the airbusX - I really like the new lighting and vc night textures (the landing lights with 3d lights add-on looks great) but it just feels basic and I can't trim the bird. It's not worth the asking price especially when you have moderate systems simulated.....It kinda feels like the default Airbus with a bit of lipstick and a nice perm:D

D

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... well thinking that the easiest thing to implement was basic easy flight controls... this is really frustrating.... I would be extremely satisfied if that was the case.

Greg

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Or try disconnecting the flight computers, those three square buttons in the upper panel at the left side, this is not the supposed way but it returns the more Boeing control feeling, this is what I used to do before the Airbus X with default A321, I always switch off FBW systems for hand flying. Give it a try as a temporary solution until we have something final.

Alex

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Well Greg, I don't know because of the FSX structure, if you see in the [AIRPLANE_GEOMETRY] section of the aircraft.cfg at the final there is a line "fly_by_wire = 1" that is causing this strange control feeling, same as the default A321, so that's why this maybe an optional choice for the user. Perhaps our friends Mr. Kok or Finn could know more about this.

Regards,

Alex

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Hopefully the developers will elaborate, but it is sounding more and more like the Airbus X is using the default FSX a321 FBW and not a custom implementation.

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I wonder if the Landing Elevation set to Auto @ 100Ft has anything to do with the pitching issues. I noticed this on one of the screens during the flight.

I still can't see this very much, but I kept an eye on things on my EGPH approach and it did dip a little at 100ft but it was easily corrected for a kiss (-132.3 ft/m according to fspassengers) landing with real-time REX2 weather ( crosswind at 124@13kts). I had independent control of throttles - yoke - rudders, I can imagine it being harder to correct if the pilot is using a joystick/keyboard combo.

D

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